July 14th, 2007 by VinnyJ

Kagome

Version:

1.6+

Date Updated:

July 14th, 2007

Update History:


=============
WIP Updates
=============
-Removed an infinite in one of her Yasha combos
-Fixed Kagome Explosion spark, bound it to Kagome
(Thanks Kung Fu Man for spotting that)
- Added Hyper Image (Purely Cosmetic)


=================
1.6 Updates
=================
-Changed Volume to 0 from 255 in CNS
(I don't think it makes a difference)
-Changed Max Power stock to 3000 from 1000
(Back to MUGEN's default :P)
-Fixed Sound Trigger for DrLight palette
(it kept looping, and overlapping itself.)
-Fixed Sound Trigger when partner gets KO'ed
-Tiny .cmd fixes
-Changed a few sounds (English Sounds mostly.)
-Added Winane's AI activation code(XOR version)
-Added a few simple AI Commands using the above method.
(She should put up a better fight.)
-Small Poweradd bugfix. -Thanks RicePigeon


=================
1.5 Updates
=================
-Added Air Throw
-Tweaked some velocities and other small details
-Hit/Guard sounds from game of Origin
-Added Sit Throw vs Inuyasha
-More Sounds added (both Japanese and English)
-Added Intro Storyboard from PSOne Fighter (ADX Sound)


=================
1.02 Updates
=================
-Slightly upped walk velocities
-Fixed Clsn1Default for Arrow Projectile
(I had only one CLSN1 for 1 of 3 frames,oops)
-Sacred Arrow Super subtracts power when arrow
is shot, not during attempt.
(It's more fair for her this way.)
-draw.offset Y changed by 1 pixel
(She was floating off the ground by 1 pixel. FIXED.)


==========================
1.01 Updates
==========================
-Fixed Triggers for Winpose -Thanks Swamphunter
-JPN voice (edit .def file to use)
-Fixed transparency error during her Intro.
-Other small tweaks

Comments:

This is would be my 7th MUGEN character, I believe.
I am more or less proud of this character, because I managed to recreate something using Artmoney unlike my previous works.

I managed to keep her Yasha combo system intact, and most of her basics.
What you won’t find in the character is the parry-like push, since it seems point-less to include it, to me at least.

She has her special moves from the game of origin, being her arrow-shooting move, Energy explosion move, and hand energy ball.

I felt that this character needed to have her English voices, in addition to her default Japanese voice set.
So, I have compiled and included an English SND file in the archive.
You need to edit Kagome.def to use them.

Screenshot:

Sit!You better get ready!

Video:

 
icon for podpress  Kagome ingame: Play Now | Play in Popup | Download

Download/Comment:

Download Kagome
Workfiles for Kagome