;Description of Animation (Artmoney Value for ID) ; Information gathered by VinceJ using Artmoney Pro ; List is still incomplete ; ;Basic Movement ;---------------------------------------------------------------------------------------------------- Standing Animation (Animation ID 1) Turning (Animation ID 2) Stand to crouch (Animation ID 3) Crouching animation (Animation ID 4) Crouch to Stand (Animation ID 5) Crouch Turning (Animation ID 6) Walking Forward (Animation ID 7) Walking Back (Animation ID 8) Run forwards (Animation ID 9) Hop backwards (Animation ID 10) Air Dash Forwards (Animation ID 11) ;Some Characters don't Air Dash Jump start frame (Animation ID 12) Starting Jumping up (Animation ID 13) Starting Jumping forwards (Anim ID 13) Starting Jumping backwards (Anim ID 13) (Animation ID 14 for PEAK, Animation ID 15 for Coming down) Peak and coming down from Jumping up (Animation ID 14, Animation ID 15) Peak and coming down from Jumping forwards (Anim ID 14,15) Peak and coming down from Jumping backwards (Anim ID 14,15) Jump land animation (Animation ID 16) Standing Guard START (Animation ID 17) Standing Guard GUARDING (Animation ID 18) Standing Guard END (Animation ID 19) Crouching Guard START (Animation ID 20) Crouching Guard GUARDING (Animation ID 21) Crouching Guard END (Animation ID 22) Air Guard START (Animation ID 23) Air Guard GUARDING (Animation ID 24) Air Guard END (Animation ID 25) Hit back while Guarding (Stand) (Anim ID 18) Hit back while Guarding (Crouch) (Anim ID 21) Hit back while Guarding (Air) (Anim ID 24) Stand/Air Hit high (light,medium,hard) (Animation ID 84) Stand/Air Hit low (light,medium,hard) (Animation ID 85) Crouch Hit (light,medium,hard) (Animation ID 86) Air Fall, Stand/Air Hit back (Animation ID 88) Bounce into Air (Animation ID 89) LieDead (Animation ID 90) Getup from liedown (Animation ID 91) ;Basic Attacks ------------------------------------------------ Standing Light Punch (Animation ID 34) Standing Light Punch Combo (Animation ID 35) Standing Hard Punch (Animation ID 36) Standing Hard Punch Combo (Animation ID 37) Crouching Light Punch (Animation ID 38) Crouching Light Punch Combo (Animation ID 39) Crouching Hard Punch (Animation ID 40) Crouching Hard Punch Combo (Animation ID 41) Air Light Punch (Animation ID 42) Air Hard Punch (Animation ID 43) Dash Fwd Attack (Animation ID 44) Dash Back Attack (Animation ID 45) ;Throws (Animation ID 46, 47, 48) ;Character Specific Throws --------------------------------------------- "Sit Boy!" Animation (Animation ID 46) ;Kagome Only (18 frames only, any more and it crashes) Kagome's Backpack Thrash Throw (Animation ID 47);Against Everyone except Normal Inuyasha Kagome's Air Throw (Animation ID 48) Inuyasha's Dirt Throw (Animation ID 46);Friendly Females and Shippo Inuyasha's Grab+Punch Throw (Animation ID 47); Males and Enemies Inuyasha's Air Throw (Animation ID 48) ;Special Animations ;----------------------------------------------------------------------------------------------------- Groped by Miroku (Animation ID 95) ;Against Females Only, others get corrupted graphics ;INUYASHA ;-------------- Pre-Sit Animation (Animation ID 94) ;Inuyasha Exclusive Only (8 Sprites) Sit Animation (Animation ID 52) ;Inuyasha Exclusive Only (17 Sprites) Sit Animation Get-Up (Animation ID 53) ;Inuyasha Exclusive Only (16 Sprites) Iron Reaver, Soul Stealer (Animation ID 69) Hijin Ketsu Stand (Animation ID 75) Hijin Ketsu Air (Animation ID 79) Hijin Ketsu Projectile (Animation ID 49) Kaze No Kizu (Animation ID 72) ;KAGOME ;------------- Kagome's Anger Explosion (Animation ID 72) ;25 sprites Kagome's Anger Explosion (Animation ID 73) ;16 sprites, Without effect Kagome Arrow start (Animation ID 75) ;12 Sprites Kagome Arrow Release (Animation ID 76) ;7 Sprites Kagome Arrow End (Animation ID 77) ;5 Sprites Super Arrow (Animation ID 81) ;---------------------------------------------------------------------------------------------------- Parry Attempt Start (Animation ID 26) Parry Attempt (Animation ID 27) Parry Attempt End (Animation ID 28) Parry Successful (Animation ID 29) Crouching Parry Attempt Start (Animation ID 30) Crouching Parry Attempt (Animation ID 31) Crouching Parry Attempt End (Animation ID 32) Crouch Parry Successful (Animation ID 33) Parried by Enemy (Animation ID 92) ;Aka Stagger ; Misc Animations ;----------------------------------------------------------------------------------------------------- Intro 1 (Animation ID 110) Intro 2 (Animation ID 111) Second half of intro 1 ?? (Animation ID 112) Stand Animation for Intro (Animation ID 113) Winpose (Animation ID 114) WinPose 2 (Animation ID 115) Lose Animation (Animation ID 116) Lose Animation 2 (Animation ID 117) ;Projectiles ------------------- Wind Projectile (Kagura) (Animation ID 51) Dead Guy with Sword (Kagura) (Animation ID 54) Tornado (Kagura) (Animation ID 55) Kanna (Kagura) (Animation ID 56) Wind Projectile (Kagura) (Animation ID 57) Wind Projectile Bigger (Kagura) (Animation ID 58)